The Archives
Dev Diary #1: Make it Nasty, the Negative Item Redesign
Hello, Ian here. I’m the main designer and artist on Duple Dragon, responsible for developing the look and feel of the visuals and gameplay on the project. Today I want to talk about items, a catch-all term for the fireworks, rings, and lucky envelopes you collected in Test 1.
Test 1 Wrap-Up
Our objective was to see how enjoyable the core experience of Duple Dragon was in its most basic form. If the game at its simplest wasn’t fun and engaging, we would need to go back to the drawing board on Duple Dragon’s fundamentals.



