Unity has been a popular choice for game developers due to its flexibility and ease of use, but every rose has its thorns, and Unity was no exception.
Learn about a fascinating paradox in using random generation to create good gameplay—one found through our experimentation while building Duple Dragon.
Since late last month life has started to get in the way of our development time in a big way. Between work contracts in our day jobs, moving homes, and other major life events all three of us on the team are not currently able to put in a meaningful amount of hours on the project.
You know how we said that the anniversary patch might be done in a couple weeks after our last blog post? Well, that was a little ambitious on our part. Since we wrote that…
A year ago today we released Duple Dragon. That day marked the end of a nearly three year labor of love across nights and weekends. Today, we celebrate Duple Dragon and look back proudly on what we accomplished together. Our next big update is coming very soon, but isn’t quite ready yet. Read on to learn more.
Duple Dragon’s one year anniversary is coming April 10, and we have an exciting new update planned to celebrate. Read on for details, and a sneak peek at something really special.
For those of you still clinging to the hope of unleashing your creative potential, here are six generative AI tools that can act as a crutch for your lack of imagination.
We’ve been playing with bending our stages, shaking the camera, changes to how you gain mana, and more. Learn about our latest experiments in this month’s Dragon Snacks!
All of the features we faked last month in our roguelike experiment are working in-game now. Let’s take a look at what we’re trying out!
A while ago, shortly before the release of Duple Dragon, our team member Souren had an interesting thought: “Would Duple Dragon be even more fun if it were a roguelike?” The idea was interesting, but deep in the final stages of releasing the game we were swamped with work and temporarily tabled the idea. Over the months since, though, we can’t get it out of our heads!