The Archives
Dev Diary #6: Dealing with Catastrophic Failure

Dev Diary #6: Dealing with Catastrophic Failure

If you saw our email last month, you already know that something terrible happened on the Duple Dragon project. When we sent that email the problem was ongoing; we didn’t have the full picture yet so we didn’t feel ready to tell you about it. We’ve fixed things up now, so it’s time to share the gory details with you.

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The Value of Difficult Content

The Value of Difficult Content

Accessibility and challenge can and should coexist, and in this post we’ll share some of our thoughts about what difficulty means to us, why it’s even important for casual players who never experience it, and how this affects our design vision for Duple Dragon.

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iOS Test Wrap-Up

iOS Test Wrap-Up

Our first iOS test wrapped up yesterday night, and we wanted to extend our sincere gratitude to all of you who took the time to give it a shot and send us your feedback. We learned some valuable insights from you and we wanted to give you a window into our takeaways from the test.

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In Pursuit of Ethical Monetization

In Pursuit of Ethical Monetization

Predatory monetization is a hot topic these days in game development, and all of us at Tripping Whale feel very strongly about avoiding it in our games. That’s why today we wanted to talk to you about the problems as we see them, and how we intend to do better in Duple Dragon.

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Test 2 Wrap-Up

Test 2 Wrap-Up

Having wrapped on April 5, Test 2 is now behind us. Duple Dragon remains a nights and weekends project for us, and we’re very proud of what we got done for Test 2. It was truly a labor of love.

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Dev Diary #4: Powers

Dev Diary #4: Powers

Sure, grabbing fireworks is fun, but wouldn’t it be more fun to have it count for something after you’re done with a level? We thought so too.

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